新東方托福寫(xiě)作技巧:是什么制約你寫(xiě)出一篇精美的托福作文
有一些同學(xué)的托福作文總是得不到高分,這是什么原因造成的呢?下面小編給大家?guī)?lái)新東方托福寫(xiě)作技巧:是什么制約你寫(xiě)出一篇精美的托福作文,謝謝支持!
新東方托福寫(xiě)作技巧:是什么制約你寫(xiě)出一篇精美的托福作文
?制約學(xué)生寫(xiě)出一篇精美托福作文最主要的是表達(dá)詞匯和邏輯。而表達(dá)詞匯在英文寫(xiě)作中主要分單詞,詞組,固定表達(dá)句型。邏輯在英文寫(xiě)作中主要是文章展開(kāi)的思路。
表達(dá)詞匯:
[1] 以下邊題目為依托,思考需要儲(chǔ)備單詞,詞組有哪些?
Governments should spend more money on environment protection than on
economic development.
environment development的出現(xiàn),意味著環(huán)保的表達(dá)在腦海中應(yīng)該浮現(xiàn)出:
1.維持可持續(xù)發(fā)展 sustainable development
2. 保持生態(tài)系統(tǒng)平衡 keep the balance of ecosystem
3. 樹(shù)種和樹(shù)苗 tree seeds and saplings
4. 維護(hù)一大片森林 maintain a big area of forest
5. 新能源 renewable energy
6. 太陽(yáng)能 solar energy
7. 植樹(shù)造林 afforest the land
8. 濫砍濫伐 deforestation
9.自然保護(hù)區(qū) wilderness areas
10.滅絕 extinction
11. 化學(xué)工廠 chemical factory
12.大氣層 atmosphere
13.導(dǎo)致水生生物死亡 lead to the death of aquatic life
14.汽車(chē)尾氣排放 car emissions
[2] 思考需要儲(chǔ)備固定表達(dá)句型有哪些?
1. have an opportunity to do sth. 有機(jī)會(huì)去做…
2. sth. enable sb. to do sth. 使得某人做...
3. save sb. from doing sth. 從…中挽救
邏輯:
維護(hù)大片森林-[那又怎樣?]-
保持生態(tài)系統(tǒng)平衡-[那又怎樣?]-
挽救生物滅絕-[那又怎樣?]-
后代還有機(jī)會(huì)在現(xiàn)實(shí)生活里觀看這些動(dòng)物。
文章書(shū)寫(xiě):
For instance, maintaining a big area of forest enables people to keep the balance of ecosystem in a long term. Therefore, during this process, many kinds of rare and endangered animals can be saved from the brink of extinction. As a result, our offspring can still have an opportunity to observe them in the real world but in a museum.
提高練習(xí):
6. 新能源 renewable energy
14.汽車(chē)尾氣排放 car emissions
句型:
1. the wide usage of …
2. can effectively reduce …
新能源的廣泛使?用-[那又怎樣?]-有效降低
汽車(chē)尾氣排放-[那又怎樣?]-呼吸新鮮空氣
文章書(shū)寫(xiě):
【sample answer】:
the wide usage of renewable energy in transportation system can effectively reduce car emissions. Undoubtedly, people in the future will have a fresh and clean air to breathe.
托福備考之獨(dú)立寫(xiě)作經(jīng)驗(yàn)談
托福寫(xiě)作分為綜合寫(xiě)作和獨(dú)立寫(xiě)作兩個(gè)部分,綜合寫(xiě)作只要套用本機(jī)構(gòu)的模版,基本都是拿到GOOD. 本章主題要談?wù)摰氖仟?dú)立寫(xiě)作部分。
1、一個(gè)大誤區(qū)是字?jǐn)?shù)。根據(jù)考試要求寫(xiě)的字?jǐn)?shù)必定是拿不到高分的。很多同學(xué)在考場(chǎng)上寫(xiě)了超過(guò)300個(gè)字,特地刪掉,縮短,煞費(fèi)苦心,其實(shí)這樣做完全沒(méi)有必要。試問(wèn),一篇只有300字的文章能體現(xiàn)什么英文水平?
2、二大誤區(qū)是論點(diǎn)究竟要一邊倒還是兩頭草。在考試中一邊倒或兩頭草都是可以的。不需要非常糾結(jié)。對(duì)于考生來(lái)說(shuō),比較適合的方式是一邊倒,因?yàn)閮深^草的文章一般需要寫(xiě)三個(gè)主題段方能更好的展示觀點(diǎn),而一邊倒的文章兩段也已展示完畢。
3、三是寫(xiě)作過(guò)程中什么叫做例子,很多東西喜歡寫(xiě)我的爹娘,我的祖父祖母,我的同學(xué),我的鄰居,我的朋友,我的好朋友的朋友等,他們身上發(fā)生的案例算例子嗎?SUAN!
4、四是怎么開(kāi)頭?其實(shí)每個(gè)機(jī)構(gòu)都有屬于自己的萬(wàn)用模版,這些模版有效嗎?大部分情況下是有效的。開(kāi)頭部分套用合適的模版能夠縮短時(shí)間,試想別人還在愁眉苦臉不知道如何下筆的時(shí)候,你已經(jīng)寫(xiě)了80-100字,是不是自信心爆棚?
5、五是結(jié)尾是否重要?對(duì)于想要寫(xiě)作滿分的學(xué)員來(lái)說(shuō),結(jié)尾的存在是必要的。然而對(duì)于只是目標(biāo)定在25以上27以下甚至是28的同學(xué)來(lái)說(shuō),結(jié)尾的存在與否并不會(huì)起到?jīng)Q定性的作用。所以不要擔(dān)心,有沒(méi)有結(jié)尾,沒(méi)有你想象的那么重要!
托福寫(xiě)作思路解析:國(guó)內(nèi)外電影電視節(jié)目哪個(gè)有趣
新托福寫(xiě)作題目:國(guó)內(nèi)外電影電視節(jié)目哪個(gè)有趣
Do you agree or disagree with the following statement?
Movies and TV programs made in your own country are more interesting compared to movies and programs made in other countries.
新托福寫(xiě)作思路解析:國(guó)內(nèi)外電影電視節(jié)目哪個(gè)有趣
I agree
1. The familiar language and cultural background make movies and programs made in my country more interesting.(對(duì)于本國(guó)的電影和電視節(jié)目,觀眾能夠聽(tīng)懂電影或節(jié)目中的對(duì)話,并且能夠理解相關(guān)的行為和文化背景,這樣更好地融入到電影或節(jié)目中去)
2. The advanced film technology in my country makes movies and programs more interesting.(自己國(guó)家電影制作技術(shù)更加先進(jìn),拍攝技術(shù)和特效制作都要更加精彩)
托福寫(xiě)作范文:視頻游戲的好壞
托獨(dú)立寫(xiě)作題目
Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.
托福寫(xiě)作模板及參考答案:
托福寫(xiě)作范文參考:
Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development
Firstly, games that are designed to help teach and "brain training" have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.
Secondly, games that convey positive social messages never fail to boost the children's confidence, encourage cooperation and teamwork. Games help children feel a sense of achievement, through those puzzles, exploration and discovery, players learn to succeed in ways that our brains actually prefer. Most games are designed to introduce a new concept and then provide players with an opportunity to master it. Children are then free to explore and utilize and achieve success with this new skill, growing in confidence all the while. Besides, many games today emphasize the cooperative aspects of game play, in which two or more players need to work together to reach a common goal. Taking a game called "World of Warcraft" as an example, children as young as 10 years old are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal. As video games themselves are not created by just one person, it is essential for the game players to pool everyone's talents together in order to require the desired product.
Admittedly, it is worth to consider the real concerns that today's parents have with video games, but it is also worthwhile to consider the benefits and positive aspects that contemporary interactive entertainment choices provide. Digital media such as computer games could inspire young children's interest, grow their intelligence and offer them a chance to escape from the mounting academic stress, as long as coupled with strong parental and teacher involvement.
From all the discussions mentioned above, we may safely draw the conclusion that today's young students should be allowed to play computer games for the tremendous benefits they bring.
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